And I thought I was the sensible one. Thanks for setting me strhgiat.
Almena 2016年05月10日 17:12
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Cactus 2016年05月13日 15:01
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Lettice 2016年05月14日 15:46
I’ll probably make the solution clearer in the next post, but to summarize:You’ll notice that with both the WaitHandle and Future solutions, you can trigger multiple actions and wait for them all at once. So, as long as your game engine could handle it, you could do something like:var walkFuture = Player.WalkTo(location);var waveFuture = Player.Animate(wave);yield return FulF.erWaitForAll(watkuuture, waveFuture); http://honupooawi.com [url=http://cjoqbhit.com]cjoqbhit[/url] [link=http://lonnnmbc.com]lonnnmbc[/link]
のんびりどうぞ〜〜